![]() Even without Gandhi as the leader India still gets +1 faith if a Stepwell is next to a Holy Site District plus it can produce even more faith later as the game advances. With Ghandi as the leader civilizations fighting India get twice the war weariness they would ordinarily get. If India is led by Gandhi you receive +5 Faith for each civilization (including India) you meet that has founded a religion and is not at war with you. The best civs and leader for spreading religion actually comes down to your playstyle. Best Civs & Leaders for Spreading Religion 5 if the starting city has a majority religion in it. Trade routes also produce a religious pressure of. The impact of this influence can also be changed by other influencing factors, like a governor or certain religious beliefs. Each nearby city exerts pressure depending on whether or not it has a Majority Religion, and the pressure increases more if the nearby cities have a Holy Site and even more if the city is the Holy City for your religion. ![]() This spread process is in the background and it slowly puts religious pressure on other cities that it is within 10 tiles of. You can also spread your religion through religious pressure. If you want to know how to combine military units read my page about merging units. The Guru is strictly a healing unit for Missionaries and Apostles who have been injured in combat. The Inquisitor uses the Remove Heresy ability to get rid of all religions except your own. You can remove a religion in your own city by using the Apostle to “Launch an Inquisition” and then buy Inquisitors. Like Missionaries, Apostles can be used to spread the faith and can be promoted to be at least 3 times better at it. This allows you to add a belief to your religion, such as the ability to spread your religious influence 30% farther away from your cites making or Missionaries and Apostles 30% cheaper to purchase, to name a few. For instance, an Indian Apostle can be promoted to triple their religious spread strength, can gain 3 extra religious spreads when they move next to a Wonder for the first time, or they can be promoted to a Martyr, which creates a religious relic at the spot the Apostle died at if it was due to theological combat.Īpostles can also be used to Evangelize a belief. Apostles are the most expensive unit to purchase and are a promotable unit. ApostlesĪfter you build a Temple you can purchase Apostles and Gurus. As an added bonus you can see how many turns it will take any city you have visibility of to convert to your religion through religious pressure. A tooltip will pop up telling you how many citizens will follow your religion and what the majority religion will be after the action is taken. When a Missionary is selected you can see what the results will be before using the Spread Religion ability. Missionaries are good for converting cities that don’t have a religion. If Barbarians are still active in the area it would be wise to send some type of military unit with them until their charges are used up. If at peace with other civilizations close by they should be okay if you send them out alone, but they can be killed easily if attacked. They have 3 charges (unless increased) they can use to convert the citizens of other Religions to join their cause. Missionaries have 4 movement points and cannot initiate combat with units of other religions but they can defend themselves. If there is a Holy Site but no Shrine in the selected city the option to purchase a missionary will not be available. Select the Faith Purchase option to buy one. Missionaries are bought with Faith and are purchased at the city production screen. Missionaries are available once a Shrine is built at a Holy Site. Missionaries are used to convert cities to your religion, Apostles are primarily used to remove other religions from your civilization as well as convert cities, and Religious Pressure converts nearby cities to your religion over time. In Civ 6 you spread religion with three basic methods, Missionaries, Apostles and Religious Pressure. If you’re going after a religion victory it’s best to establish a religion as quickly as possible. The number of religions is limited, and it will always be less than the number of players in the game so you’re not guaranteed to get one. You spread your religion with Faith which is acquired through buildings and policy cards like the God King card.
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